Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > Sardelac Sanitarium

Notices

Reply
 
Thread Tools Display Modes
Old May 31, 2011, 09:30 PM // 21:30   #1
Wilds Pathfinder
 
Join Date: Mar 2009
Guild: FILA
Profession: P/
Advertisement

Disable Ads
Default Title Rewards

As most people know, some titles have priveledges and others are just prestige.
Lucky, Unlucky, Treasure Hunter, and Wisdom all have stackable bonuses towards lockpicks and salvage.
Allegiance, Sunspear, Lightbringer, and EotN racial titles all power up skills and environmental bonuses.

What about the titles that don't do anything?

Some ideas to throw out there: (campaign wide bonuses should not affect UW, FoW, or the DoA.

Cartography and LMofN: if you have cartographer in that campaign, you get a 5% movement bonus while traveling in that land. LMofN gives 10% in the North and Legendary Cartographer gives you 10% in all three continents.

Protector and Guardian: 5% dmg increase for protector and 5% dmg decrease for guardian. Legendary Guardian gives you 7.5%-10%??? of both.

Vanquisher: 10% increase of VQ rewards in that campaign, Leg. VQ gives 20% increase. Does not affect allegiance rewards (sorry SCs)

Zaishen: 3% increase in rewards for Zaishen Challenges per rank.
chuckles79 is offline   Reply With Quote
Old May 31, 2011, 09:54 PM // 21:54   #2
Krytan Explorer
 
Join Date: Oct 2007
Default

Cart - I would like faster movement only between fights so IMS when not within spirit range of foes.

Pro/Gua - don't like the powercreep, game is fine in difficulty

Vanquisher - sure, rewards are pretty small now, would decrease the grind for reputation titles.

Zaishen - already has a emote reward system

/2 stars mixed feelings
melissa b is offline   Reply With Quote
Old May 31, 2011, 10:17 PM // 22:17   #3
Krytan Explorer
 
Join Date: Aug 2010
Location: UK
Guild: Gil Worz Is Srs [Bsns]
Profession: W/
Default

/notsigned

Horrible idea.
Outerworld is offline   Reply With Quote
Old May 31, 2011, 10:29 PM // 22:29   #4
Desert Nomad
 
Hobbs's Avatar
 
Join Date: May 2006
Guild: Organised Spam [OS]
Profession: W/
Default

I have GWAMM, do these rewards actually grant me the power of gods when used cumulatively?

/notsigned
Hobbs is offline   Reply With Quote
Old May 31, 2011, 10:49 PM // 22:49   #5
Lion's Arch Merchant
 
Dewshine Wildclaw's Avatar
 
Join Date: Jul 2008
Location: Planet Earth
Guild: Weapons Of Tyria [WoT]
Profession: R/
Default

Those titles don't need rewards.
For most part pve is already pretty easy, and vanquishing rewards are decent as is.
And zaishen already have a reward in the /zrank emote.
/notsigned
Dewshine Wildclaw is offline   Reply With Quote
Old May 31, 2011, 10:49 PM // 22:49   #6
Wilds Pathfinder
 
Mireles's Avatar
 
Join Date: Jun 2009
Profession: W/Me
Default

like the idea for bonus' for title... but uh... your idea will create a whole new kind of discrimination with grouping...

/notsigned
Mireles is offline   Reply With Quote
Old May 31, 2011, 11:33 PM // 23:33   #7
Wilds Pathfinder
 
SpyderArachnid's Avatar
 
Join Date: Jul 2008
Location: United States
Guild: Lords Of Noh [LoN]
Profession: Me/
Default

Unlucky doesn't give you any bonuses/penalties. If that were the case, you would get a negative chance to retain lockpicks each time you broke one. Which would be basically punishment for the game breaking your lockpicks. Something you have no control over. And then it would just get worse and worse and you would end up always getting the "crap end of the stick" everytime.

But I think the titles are fine how they are. So /notsigned.
SpyderArachnid is offline   Reply With Quote
Old Jun 01, 2011, 12:14 AM // 00:14   #8
Wilds Pathfinder
 
Join Date: Mar 2009
Guild: FILA
Profession: P/
Default

Quote:
Originally Posted by SpyderArachnid View Post
Unlucky doesn't give you any bonuses/penalties. If that were the case, you would get a negative chance to retain lockpicks each time you broke one. Which would be basically punishment for the game breaking your lockpicks. Something you have no control over. And then it would just get worse and worse and you would end up always getting the "crap end of the stick" everytime.

But I think the titles are fine how they are. So /notsigned.
Actually Unlucky gives you an increased % chance of keeping a lockpick.

Quote:
Originally Posted by melissa b View Post
Cart - I would like faster movement only between fights so IMS when not within spirit range of foes.

Pro/Gua - don't like the powercreep, game is fine in difficulty

Vanquisher - sure, rewards are pretty small now, would decrease the grind for reputation titles.

Zaishen - already has a emote reward system

/2 stars mixed feelings
Pro/Gua: Assuming you have achieved these titles, you are probably on to VQ'ing which is long, arduous, and the gold rewards are slight. Other than allegiance areas, there isn't much incentive beyond ZVq rewards and self-satisfaction.
Since you have technically "beaten the game" it's a small power creep to encourage you to keep going at this point.

Vanquisher: As I said, I specifically don't want reputation titles affected. SCs are already a great way to max out faction titles, no need to make it even easier.

Zaishen: I had forgotten about that. I withdraw my suggestion on that one.

Quote:
Originally Posted by Mireles View Post
like the idea for bonus' for title... but uh... your idea will create a whole new kind of discrimination with grouping...

/notsigned
The idea was to keep the rewards small so that wouldn't be a problem, but I do see your point.

Last edited by Marty Silverblade; Jun 01, 2011 at 04:30 AM // 04:30.. Reason: merge
chuckles79 is offline   Reply With Quote
Old Jun 01, 2011, 12:37 AM // 00:37   #9
Lion's Arch Merchant
 
shadeblade47's Avatar
 
Join Date: Nov 2009
Location: NH, USA
Guild: Eternally Hollow [EmpT]
Profession: W/P
Default

Oh, so now I'll need even more titles to get groups? D:
/notsigned

edit: I'd like to throw in that I do see what you're trying to do and I'd love some sort of bonus for these titles but players would take advantage of it and make grouping extremely difficult. If this weren't the case then this idea would be much more appealing.

Last edited by shadeblade47; Jun 01, 2011 at 12:48 AM // 00:48..
shadeblade47 is offline   Reply With Quote
Old Jun 01, 2011, 01:34 AM // 01:34   #10
Wilds Pathfinder
 
Join Date: Aug 2006
Guild: [SoS]
Profession: N/
Default

There is no bonus provided by the unlucky title track. Feel free to check wiki.
unlucky
Only lucky effects your lockpick retention.

As for the other ones I would not agree as not only would it make grouping harder it would also be more power creep. As it is you can waltz through Proph in HM, damage reduction would make it even more of a joke.
Johny bravo is offline   Reply With Quote
Old Jun 01, 2011, 01:44 AM // 01:44   #11
Ascalonian Squire
 
Join Date: Oct 2010
Default

Why do people not like the idea because they say that it'd be harder to get into a group.
The game has mostly become a solo game anyways, also in the OP it was stated that account wide titles wouldn't apply to FoW, UW, DoA, maybe none of them should, so this it might not be a deterrent for getting a group in those areas.

Of course I'd agree that it's already easy with heroes, but adding these effects (or others instead) isn't going to change much; so you run a little bit faster, so what, maybe you do a little bit more damage, when was that a bad thing?

Also if you really wanted to group with people, I'm quite sure you'd prefer to do so with friends/guildies instead of PUGs, so they shouldn't mind if you are high/low on any of these titles and might encourage you (or help you) to achieve higher ranks.
yayowars is offline   Reply With Quote
Old Jun 01, 2011, 02:48 AM // 02:48   #12
Desert Nomad
 
Lanier's Avatar
 
Join Date: Jan 2010
Guild: [Pink]
Profession: P/
Default

/notsigned for most, but I do like the vanquisher reward idea.
Lanier is offline   Reply With Quote
Old Jun 01, 2011, 02:56 AM // 02:56   #13
Forge Runner
 
Icy The Mage's Avatar
 
Join Date: Apr 2008
Location: Canada
Profession: E/
Default

/notsigned, more PUG discrimination and grinding just makes it harder to find / form groups.
Icy The Mage is offline   Reply With Quote
Old Jun 01, 2011, 09:33 AM // 09:33   #14
Forge Runner
 
Join Date: Apr 2007
Guild: DMFC
Default

Quote:
Originally Posted by chuckles79 View Post
As most people know, some titles have priveledges and others are just prestige.
Lucky, Unlucky, Treasure Hunter, and Wisdom all have stackable bonuses towards lockpicks and salvage.
Allegiance, Sunspear, Lightbringer, and EotN racial titles all power up skills and environmental bonuses.

What about the titles that don't do anything?

Some ideas to throw out there: (campaign wide bonuses should not affect UW, FoW, or the DoA.

Cartography and LMofN: if you have cartographer in that campaign, you get a 5% movement bonus while traveling in that land. LMofN gives 10% in the North and Legendary Cartographer gives you 10% in all three continents.

Protector and Guardian: 5% dmg increase for protector and 5% dmg decrease for guardian. Legendary Guardian gives you 7.5%-10%??? of both.

Vanquisher: 10% increase of VQ rewards in that campaign, Leg. VQ gives 20% increase. Does not affect allegiance rewards (sorry SCs)

Zaishen: 3% increase in rewards for Zaishen Challenges per rank.
Ive gotta say the vq idea is totally crap - reason is - nf/factions/eotn all gives ( part of cantha does an thats what im refering to ) faction of some sort , be it ss or lb etc.So if implemented who the hell is going to bother to vq in those campaigns when you get no actual bonus.How is the system going to judge who is doing sc and who is doing vq ??
Is it going to see my ragtag team of suicidal mercs doing say 16 mins vq of mq as a team or as a sc team having a bad day ?
Not all players who have completed campaigns have at same time done cart or lv title so if mr x has just managed to complete say prophs and is looking to vq - he see`s teams pugging except they only allow in leg cart players so team moves at same speed - and mr x gets left out because he hasnt the title.
There has to be a small majority of us who doesnt really use titles or think of titles in the game benefit way.I have max lb/ss and i dont really recall any time i used the skills , the 4 eotn titles .. i always forget to have correct one up so im playing with no benefit.
It starts to smell of elitism after a while and looks like we head bk into the dark ages where ursan was the rage and you HAD to be r8 or above to get into any decent team.
Spiritz is offline   Reply With Quote
Old Jun 01, 2011, 04:35 PM // 16:35   #15
Forge Runner
 
BlackSephir's Avatar
 
Join Date: Nov 2006
Profession: A/N
Default

Another "how to make GW worse" thread. Like there aren't enough "brilliant" ideas, especially concerning titles, on sardelac.
BlackSephir is offline   Reply With Quote
Old Jun 02, 2011, 06:19 PM // 18:19   #16
Wilds Pathfinder
 
Join Date: Mar 2009
Guild: FILA
Profession: P/
Default

BTW I'm sorry about the unlucky comment, I swore that I read that one time. doh!

The idea behind all these is that the bonuses would be slight, though I admit the protector and guardian ideas might create some PUG snobbery.

However it seems that few people are PUGing for everyday stuff anyhow since 7 heroes. If you PUG for ZQs, is the fact that one player is 5% slower or takes 5% more damage really going to determine whether or not you let him onto your team?

I just find myself going into year 6 of GW, with nothing to do but max out titles. It gets stale and the only reason I continue is because ANet keeps making it easier.

As the game stands today, You can be a Legendary Vanquisher, but all you get for it is 4 extra honor statues.

If Anet is intent on making the game easier, why not link it to accomplishments?

Because obviously once you have 15-20 titles maxed, there isn't much left that can challenge you. At this point you can repeat elite areas until you scratch out your eyeballs at the thought of doing the Foundry...again!!
I just think a little incentive for mapscraping and VQ'ing the entire world is not a bad thing.

These ideas are not set in stone, I'd like to hear other peoples' ideas on the subject.

Last edited by Marty Silverblade; Jun 02, 2011 at 10:23 PM // 22:23.. Reason: merged - please use the edit button instead of posting multiple times in a row
chuckles79 is offline   Reply With Quote
Old Jun 02, 2011, 06:39 PM // 18:39   #17
Desert Nomad
 
jazilla's Avatar
 
Join Date: Aug 2006
Guild: Guernsey Milking Coalition[MiLk]
Profession: E/Me
Default

Quote:
Originally Posted by Mireles View Post
like the idea for bonus' for title... but uh... your idea will create a whole new kind of discrimination with grouping...

/notsigned
^this. this would ruin grouping in Embark Beach or anywhere really. I honestly wish they would just do away with the bonuses for titles besides the wisdom/lucky etc that don't affect other players.
jazilla is offline   Reply With Quote
Old Jun 03, 2011, 12:33 AM // 00:33   #18
Forge Runner
 
Join Date: Jun 2006
Guild: Guildless, pm me
Profession: R/Mo
Default

/notsign for any more powercreeping in PvE. It's easy enough as it is.
Kanyatta is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 03:46 AM // 03:46.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("